• How 80s scifi inspired a complete overhaul of our game's UI

    This month, we spent a lot of time exploring the Navigation UI to address usability concerns that we had with the Focus Engine.

    Our original "targeting" approach made sense initially, but it had several shortcomings.

  • Building the basics of an impossibly large game

    How do you make a game that is incredibly simple in gameplay, but impossibly vast in scope?

    That’s the core challenge of Chaotic Era and, frankly, one of the key things that makes it so exciting to work on. It’s the duality of making a minimalist civilization simulator that also pushes time and space to its absolute limits.
  • An update for December 2019

    These updates have typically been internal only, but we’re going to start sharing them now that we’re getting closer to a private beta.

    We’ll try to keep things nice and short: taking a look at our latest dev updates, and diving into some of the movies, music, books, and art that are influencing the direction of the game.

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